#ifndef FRAGMENT_SHADER_H
#define FRAGMENT_SHADER_H

#include "shader.h"

namespace GL
{

class FragmentShader : public Shader
{
public:
    FragmentShader(const std::string& shader, bool isFilename);
    ~FragmentShader();
    
    void activate();
    void deactivate();
    bool compile();
};

}

#endif
